Mediterranean Courtyard environment made using Unreal Engine. With a few exceptions, all assets and materials are made by me. Hope you like it!
Sculpted elements in Zbrush. Later baked with Marmoset and textured with Adobe Substance 3D Painter.
Architectural geometries. Modelled in Blender, textured in Adobe Substance 3D Painter.
Props used in the scene. Modelled in Blender, textured in Adobe Substance 3D Painter.
Ivies made using geometry nodes in Blender. Plants made with Speedtree. Most of the leaf materials are made in Adobe Substance 3D Designer. Mediterranean plants are selected: Ivy, Azelea, Beaugainvillea, Bracken Fern, Fan Palm and Spider Plant.
Blender and Speedtree is used for vegetation assets.
Material variations, made with Substance. Terracotta and sanstone.
Material variations made with Substance. Sandstone, clay and plaster.
A selection of renders from Leaf Generator Material. Made for the vegetation assets in the scene using Adobe Substance 3D Designer.
Master Material graph with vertex blending. 3-material-blend by using material functions and blend material attributes node with vertex paint.